Name | Grade | Type | Ascents | Rating | Sector | |
---|---|---|---|---|---|---|
Pyromania
![]() |
900
7c
|
Sport | 0 | |||
Spontaneous Combustion
![]() |
600
6c
|
Sport | 0 | |||
Bright Spark
![]() |
400
6a
|
Sport | 0 | |||
Monoxide Man
![]() |
500
6b
|
Sport | 0 | |||
Overdrive
![]() |
550
6b+
|
Sport | 0 | |||
Sacred Soul
![]() |
750
7a+
|
Sport | 0 | |||
Sacred Soul P2
![]() |
850
7b+
|
Sport | 0 | |||
Fallen Angel
![]() |
600
6c
|
Sport | 0 | |||
Fire and Ice
![]() |
600
6c
|
Sport | 0 | |||
Too Cold to Hold
![]() |
750
7a+
|
Sport | 0 | |||
Crossfire
![]() |
600
6c
|
Sport | 0 | |||
Crossfire direct finish
![]() |
800
7b
|
Sport | 0 | |||
Flintstone
![]() |
380
5+
|
Sport | 0 | |||
Penguins in Hell
![]() |
550
6b+
|
Sport | 0 | |||
Flamethrower
![]() |
750
7a+
|
Sport | 0 | |||
Inferno
![]() |
650
6c+
|
Sport | 0 | |||
Scorched Earth
![]() |
650
6c+
|
Sport | 0 | |||
Wastelands
![]() |
600
6c
|
Sport | 0 | |||
Bonfire Arête
![]() |
450
6a+
|
Sport | 0 | |||
Magma
![]() |
450
6a+
|
Sport | 0 | |||
Flowin’
![]() |
550
6b+
|
Sport | 0 | |||
Lava
![]() |
600
6c
|
Sport | 0 | |||
Glowin’
![]() |
500
6b
|
Sport | 0 | |||
Blade
![]() |
600
6c
|
Sport | 0 | |||
Blade Direct
![]() |
650
6c+
|
Sport | 0 | |||
Anaesthesia
![]() |
600
6c
|
Sport | 0 | |||
Heathen’s Hangout
![]() |
700
7a
|
Sport | 0 | |||
Dragon Rider
![]() |
1000
8a
|
Sport | 0 | |||
The Beast
![]() |
750
7a+
|
Sport | 0 | |||
Trial and Tribulation
![]() |
500
6b
|
Sport | 0 | |||
Judge Dredd
![]() |
600
6c
|
Sport | 0 | |||
Wild Justice
![]() |
750
7a+
|
Sport | 0 | |||
Venom
![]() |
750
7a+
|
Sport | 0 | |||
Wicked and Wild
![]() |
750
7a+
|
Sport | 0 | |||
Take me to God
![]() |
800
7b
|
Sport | 0 | |||
Take me to God (Direct)
![]() |
800
7b
|
Sport | 0 | |||
Heat Pulse
![]() |
600
6c
|
Sport | 0 | |||
Hot Flush
![]() |
600
6c
|
Sport | 0 | |||
Fusion
![]() |
450
6a+
|
Sport | 0 | |||
Bubbly
![]() |
400
6a
|
Sport | 0 | |||
Brew
![]() |
400
6a
|
Sport | 0 | |||
Bewitched
![]() |
300
5
|
Sport | 0 | |||
Holey smoke
![]() |
600
6c
|
Sport | 0 |
Climbing has been limited!
Access
Permits are required to climb at Hellfire. These can be obtained from CapeNature at a fee (free for Wild Card holders). To book, phone 021 483 0190 or email reservation.alert@capenature.co.za. Alternatively you can get a permit at the shop in the Du Toits Kloof Lodge, which opens at 9am.
Note: Wild Card holders still need to book permits, they just don’t have to pay an entry fee.
Bolting
Hellfire is a trad and sport area, with plenty of virgin rock waiting to be explored. Please take note that although bolting is permitted here it is strictly by application only. Do not sneak in and bolt illegally, as this will seriously jeopardise the future of bolting and climbing in this area. For more information on bolting applications, contact the MCSA (mcsacapetown@iafrica.com).
Also, have the courtesy to check that your bolting project is not an existing trad line.
How to get there
From Cape Town, take the N1 north. Either drive through the Huguenot Tunnel or over the Du Toit’s Kloof pass. On the other side of the tunnel, carry on through the pass, past the Du Toit’s Kloof Lodge on your left and continue until you reach the Klip River bridge. This is 2.7 kilometres from the Lodge. Do a U-turn here and drive back towards Cape Town for 700 metres and park well off the road on the grass verge just after a low barrier and a large motorway sign.
Approach
Walk back along the road for about 30 metres to the other end of the barrier. Here you will see a sizeable cairn low down on the slope above. Follow the path past the cairn and up to the first electric pylon and continue up to and directly beneath the second pylon. Carry on weaving up the sometimes good (and other times not so good) path, veering first off to the right, then to the left, and finally back right and up to the base of the crag. The path meets the crag midway between Magma Wall on your left and The Pit of Despair on the right. Scramble up to the left and around the corner to reach the base of Wall of Flames. From here, scramble down to the left to get to the Crow’s Nest, an ideal base and excellent tea spot.
Another good base is in the Pit of Despair, which you can reach by heading right from where the main path meets the crag. The Pit offers plenty of shade on a hot day.