Sectors
Albatross
City of Giants
Commodore
The Farm
Frictionary
The Graveyard
Gunwales
Healing
Heart of Frank
House
Hulkamaniac
Karst Valley
Lipsmacker
Olympus
Pilgrimage
The Prow
The Ridge
Riverside
Snakebite
South Bank
Spiderweb Left
Spiderweb Right
Wastelands
Weathertop
Wind War
Zombotron/Rising TIthes
Beach Cave
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Beach Cave 1 / 3
  • V5/6. Crouch-start, using low opposing edges at far left of face.. Traverse the face at mid-height, joining the topout of "Pamela Anderson".
  • V7ish. Start as per "A Day at the Beach", but climb up the face directly above.
  • V6/7. Start, and climb, as per "A Day at the Beach", but continue right, gaining the stand-start crimps of "Pamela Anderson", and joining into "Beachcomber", finishing on that problem.
  • V6ish. Once a great, hard line, breakage has made it much easier and allowed it to be more-or-less supplanted by "Storm the Beach". Sit-start matched on obvious sloper-block low in cave. Move up and right to join "Half-Life".
  • V4. Stand-start using good left-hand sidepull, and large right-hand edge. Move up and slightly right. (FA Trent Hoover, 2015)
  • V4. Start as for Half Life, but climb up and slightly left to a dynamic move for the juggy notch. (FA, ?)
  • V7/8. Start with right-hand on the large "loaf" edge (the start of "Undertow"), and left-hand anywhere lower under the roof. Move left into "Half Life low" and finish up that problem.
  • V10. Start on obvious wide, angled edge very low in cave. Use a huge, flat sidepull up and right, and some grim intermediates out left, to climb direct, out of the cave, and up the face above.
  • V4. Stand-start using face-height crimps. Move up and left, through crimps, to jugs. (FA Trent Hoover, 2015)
  • V6ish. Sit-start using whatever holds seem feasible/logical. Move up to obvious mini-horn, and continue up and left to join "Pamela Anderson". Has also been started lower (laying down), using two small slots just above the lip of the cave, at more-or-less the same grade.
  • V2. Start as per ``Pamela Anderson``, but climb straight up. (FA Mark Derksen, 2015)
  • V2ish. Sit-start at base of arete, with right-hand high on a good pinch, and left-hand anywhere lower.. Climb the left side of the tricky arete.
  • V 7/8. Sit-start using good right-hand edge, and large left-hand rail. Move up and left, to the arete. Continue up the right side of the arete, to topout. (FA Kyle Marco, 2015)
  • V9/10. Sit-start using good left-hand edge, and nearby right-hand crimp. Move up and right, compressing right arete and left edges/crimps.
  • V8. Start as per "Storm the Beach" (right hand on large "loaf" edge, and left hand anywhere under roof). Climb the bottom (crux) section of that climb, then join "Castles in the Sand" at mid-height, adding a tricky transition plus the crux of that problem.
  • V9+. Do the lay-down start to "Pamela Anderson", starting in the small slots. Climb to the stand-start holds, then traverse the entire face left, finishing on "Castles in the Sand".
  • V10/11. Sit-start as per "Undertow" (matched on loaf edge). Move up and right to the large sidepull feature, matching this to continue up and right to the obvious crimp-horn, FInish straight up from there. (FA Mark Eveleigh)
  • V8/9. Start, and climb, as per "Storm the Beach". After gaining a large, juggy edge, cut right into crimps, joining and finishing on "A Long Day at the Beach".
  • V11ish. Start, and climb, as per "Shelter", but join and finish on "Long Walks on the Beach".
Beach Cave
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Beach Cave 2 / 3
  • Climb the left side of the slab. (FA Mark Derksen, 2015)
  • Climb the right edge of the slab. (FA Trent Hoover, 2015)
  • V6. Sit-start using notched left-hand sloper, and low right-hand sidepull (both holds outside the cave, just above the lip). Follow the lip to gain arete, and top out. (FA Trent Hoover, 2015)
  • V6ish. Sit-start under blunt arete, using good right-hand edge, and slopey left-hand pinch. Move up the arete, and slightly right to top out.
  • V8ish. Sit/lay-down start in cave, using low, opposing sidepulls in the overhang (left hand is juggy, right hand is bad). Move out right to the arete, then up out of the cave.
Beach Cave
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Beach Cave 3 / 3
  • V6. Sit-start using notched left-hand sloper, and low right-hand sidepull (both holds outside the cave, just above the lip). Follow the lip to gain arete, and top out. (FA Trent Hoover, 2015)
  • Start as per ``The Mentalist``, but continue left to exit on jugs. (FA Mark Derksen, 2015)
  • Sit-start using large ramp. Climb the left side of the arete.
  • V8ish. Sit/lay-down start in cave, using low, opposing sidepulls in the overhang (left hand is juggy, right hand is bad). Move out right to the arete, then up out of the cave.