Sectors
Albatross
City of Giants
Commodore
The Farm
Frictionary
The Graveyard
Gunwales
Healing
Heart of Frank
House
Hulkamaniac
Karst Valley
Lipsmacker
Olympus
Pilgrimage
The Prow
The Ridge
Riverside
Snakebite
South Bank
Spiderweb Left
Spiderweb Right
Wastelands
Weathertop
Wind War
Zombotron/Rising TIthes
Sunny Delight
1
2
3
4
5
6
7
8
Sunny Delight 1 / 3
  • V0/1. Stand-start with right-hand edge and left-hand sloper, around chest-height. Climb slab, using the blunt arete to your left.
  • V2. Stand-start using chest-height edges. Move up and right, using obvious rail for your left-hand, and some crimps out right.
  • V6/7. Sit-start as per "Giddy Up", but push out left immediately, into a tricky crimp/edge sequence, gaining the start holds of "Side Saddle" and finishing up from there.
  • V6. Sit-start using small, side-by-side edges low in the middle of the face. Climb directly up face above.
  • V1/2. Sit-start below the huge rail, left-hand on a sidepull edge, right-hand anywhere lower. Move up to shelf, then finish as per "Low Brow".
  • V2. Start, and climb, as per "Low Brow". From the end of the huge rail, continue left, using an edge or two to gain another large rail below the lip of the boulder. Top out directly above. Another variation (contrived, same grade) uses crimps below the upper rail to gain a jug further left. (FA Dan Anhorn, 2016)
  • V0. Sit-start matched on right end of huge rail. Traverse left, to end of rail, then move up to the lip to top out. (FA Dan Anhorn, 2016)
  • V0. Start as per "Low Brow", but go directly up.
Sunny Delight
1
2
Sunny Delight 2 / 3
  • V7. Start as per "Thrash", but use crazy toe-hooking and tension to navigate the underside of the suspended block, and exit the other side of the cave.
  • V3. About 50m south-west of main "Sunny D" boulder. Sit-start under suspended block, left-hand on good, high edge (below lip, near rock on your left), and right-hand on low edge, near bottom-right corner of block. Thrash up and over the top. Terrible.
Sunny Delight
1
Sunny Delight 3 / 3
  • V7. Start as per "Thrash", but use crazy toe-hooking and tension to navigate the underside of the suspended block, and exit the other side of the cave.