Sectors
Albatross
City of Giants
Commodore
The Farm
Frictionary
The Graveyard
Gunwales
Healing
Heart of Frank
House
Hulkamaniac
Karst Valley
Lipsmacker
Olympus
Pilgrimage
The Prow
The Ridge
Riverside
Snakebite
South Bank
Spiderweb Left
Spiderweb Right
Wastelands
Weathertop
Wind War
Zombotron/Rising TIthes
Mecca
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2
3
Mecca 1 / 2
  • V4. Sit-start at base of arete, using low opposing sidepulls. Climb the nice arete. (FA Dan Anhorn, 2017)
  • V5. Sit-start on underclings, and climb through right-facing sidepulls to a tricky topout. (FA Mark Derksen, 2019)
  • Vmod. Sit-start in cave using obvious mini-horn. Move out of cave, using arete on your left. (FA Dan Anhorn, 2017)
Mecca
1
2
3
4
Mecca 2 / 2
  • (V5is) Stand-start matched on large jug above head-height. Move up and slightly left, through the gently overhanging face and the bulge above. Once above the bulge, move right to top-out. Highball.
  • V8ish. SIt-start using obvious right-hand sidepull, and opposing left-hand sidepull. Move up and right through a powerful sequence to join "The Prophet".
  • (V3ish) High stand-start (stack pads if necessary) using right-hand incut edge way above your head, and left-hand on the large undercling feature at your waist/torso. Move straight up, using crack and face holds.
  • V5+. Sit-start as per "The Prophet sit", but move up and left to join "Mecca". Alternatively, start using a crescent-shaped crimp-rail a bit further left, at more or less the same difficulty.