Sectors
Albatross
City of Giants
Commodore
The Farm
Frictionary
The Graveyard
Gunwales
Healing
Heart of Frank
House
Hulkamaniac
Karst Valley
Lipsmacker
Olympus
Pilgrimage
The Prow
The Ridge
Riverside
Snakebite
South Bank
Spiderweb Left
Spiderweb Right
Wastelands
Weathertop
Wind War
Zombotron/Rising TIthes
Nintendo 69
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Nintendo 69 1 / 4
  • Sit-start using left-hand dimple and right-hand incut. Climb the arete. (FA Mark Derksen, 2015)
  • Sit-start under roof, either matched low on left-facing rail, or left-hand on rail and right-hand low on arete. Some burly moves get you out of the cave, leading to more burly moves on left-hand edges and right-hand slopers. Did I say burly yet? (FA Evan Erickson, 2003)
  • Start as per "Nintendo 69", but exit the right side of the cave, and move up the tricky face, with the arete on your left. Finish by rocking onto the slab above.
  • V6ish. Sit-start using low right-hand undercling in crack, and whatever works for your left-hand. Move directly up the thin face via a tricky undercling(s), a small crimp, an obvious rail feature, and the left arete. Be cautious of the rock at your back. The stand-start from the torso-height undercling is a good V5ish problem.
Nintendo 69
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Nintendo 69 2 / 4
  • V8/9. Sit-start using good, low left-hand undercling, and a bad right-hand pinch about a foot up and right. Cross right-hand up to another pinch, then bust left to gain better holds.
  • Start, basically laying down, matched on the block feature at the base of the arete. Head up and left, using a couple of small right hand edges around the arete, and a couple of fat, slopey pinches for your left. Gain juggy edges, and head left to top out.
  • Start on sharp left-hand gaston, and (lower down) sharper right-hand crimp. A sloping edge up and right, and hidden, blunt undercling up and left will help you navigate up to the lip encounter. (FA Mark Derksen, 2014)
  • Sit-start, using good right-facing sidepull. Climb the left-side of the mini-arete.
Nintendo 69
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Nintendo 69 3 / 4
  • V3/4. Sit-start using good holds low on the right-side of the arete. Move up and left, climbing the left side of the arete.
  • Old Marco/Erickson line.
  • V7ish. Stand-start using high edges. Move up left to jug, then head right into a set of left-facing holds. Reach right for a hidden crimp, and commit to the big finish.
Nintendo 69
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Nintendo 69 4 / 4
  • V4ish. Sit-start matched on low, juggy rail. Reach right-hand up to a triangular edge, then head left to top out.
  • Start using lowest flat rail. Head up and right to fractured jugs. Top out above. (FA Trent Hoover, 2014)
  • V3/4. Sit-start using good holds low on the right-side of the arete. Move up and left, climbing the left side of the arete.